
Assuming that the character would be a member of a four-player party, I assume that the magnitude of his bounty Obligation is 10 points. It looks like the average group of players has a magnitude of 40 points of Obligation. There’s also a magnitude associated with each Obligation, which, assuming I understand correctly, seems more of a way for the GM to use different party members Obligations in adventure hooks or gaming sessions. The one that makes the most sense to me is Bounty as our doctor evidently has a price on his head. Since I have a rough idea for the character, I’m opting not to roll, but instead choose a starting Obligation that fits the skeleton of a backstory that’s been sketched so far.
There’s even a d100 table to roll on if you’re not sure. Apparently there’s a mechanical component to this, as the character has to start with at least one Obligation. Since we already have that established, I think we can move on to Step 2: Determine Starting ObligationĪs the rule book puts it “Obligation represents the debts a Player Character owes.” I’m assuming these debts go beyond financial into the realm of spiritual, mental, physical or pure intangibles like honor. Since I already have the crime syndicate and botched surgery concept, I guess that’s already resolved for me, with the simple motivation of “run away!” so as not to be killed by vengeful criminals. The next section here asks why the character has found themselves on the murkier fringes of the galaxy far, far away. since one of those strata “The High And Mighty” actually mentions the idea of the character as a doctor (which I didn’t know going in) having fallen on hard times, I read that and see if anything in the descriptive capsule makes sense for the character. The rule book first asks the player to consider their social background, and presents four broad strata to use. It’s not much, but it is a hook to hang deeper characterization on. I want the character to be a doctor who is fleeing from a crime syndicate after botching surgery on the head honcho’s right hand man. While this step, to my mind, should obviously come almost entirely from the players vision, the rule book does present a few guidelines for getting that vision into playable character form. Step 1: Determine Character Concept and Background

I’m intrigued to see how the specialized Star Wars dice fit into this. Per the introduction to the Character Creation chapter of the book, this is a ten-step process, and as with earlier “it builds character” entries, the rule book itself puts the emphasis on narrative concepts over game-mechanic based ones, though we’ll definitely cover the mechanics as we go.

I have a sketchy idea of a character concept, so let’s see how well this system deals with creating them. The default time line for this particular game is shortly after the destruction of the Death Star during the Battle of Yavin at the end of Episode IV: A New Hope but before the Battle of Hoth seen at the start of Episode V: The Empire Strikes Back. I’m going to assume that if you’re reading this, you have at least a passing familiarity with that setting.Įdge of the empire is one of three compatible games set in the Star Wars galaxy (The other two are Age of Rebellion and Force and Destiny.) Edge of the Empire deals with those individuals who make their living in the shadier corners of the galaxy away from the prying eyes of the Empire, and aren’t necessarily connected to the Rebel Alliance. It Builds Character #5: Star Wars – Edge of the Empire The Gameįor the latest entry in the series, I’ll be using the rules of Fantasy Flight Games’ Edge of the Empire RPG, which is set in the Star Wars galaxy. Welcome to the fifth in an occasional series called It Builds Character in which I use the character generation rules of various tabletop role-playing games to create a character and attempt to flesh them out into something distinctive.
